Tencent Games Contact Number

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  • An epic new 5v5 multiplayer online battle arena (MOBA) designed by Tencent Games! Master unique and powerful heroes, like Batman, while teaming up with friends. Create the most dominating team the MOBA world has ever seen! DC LOGO, BATMAN and all related characters and elements & TM DC Comics. Call on your teammates to join you in the jungle!
  • Phone Number 014-566-766 Tencent Gaming Buddy/ GameLoop (formerly known as TencentGamingBuddy.Net) is a gaming utility tool that acts as the official Android emulator for Tencent Games and its line-up of multiplayer Android games.
  • Download this small pack now to try out a more smooth and stable experience. Players can download the content they want in-game. Download the 332 MB pack for better graphics or the 592 MB pack for upgraded visual effects. 1.63 GB of storage space on iOS devices.
  • Contact Email gc@tencent.com Phone Number 13388 Tencent is an internet service portal offering value-added internet, mobile, telecom, and online advertising services. Its communications and social platforms Weixin and QQ connect users with each other, with digital content and daily life services in just a few clicks.
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Mobile

Tencent Games is an Android developer that currently has 12 apps on Google Play, is active since 2016, and has in total collected about 800 million installs and 43 million ratings. The biggest apps are: PUBG MOBILE LITE, PUBG MOBILE - FROST FESTIVAL, Arena of Valor: 5v5 Arena Game.

Game

Tencent Games is an Android developer that currently has 12 apps on Google Play, is active since 2016, and has in total collected about 800 million installs and 43 million ratings. The biggest apps are: PUBG MOBILE LITE, PUBG MOBILE - FROST FESTIVAL, Arena of Valor: 5v5 Arena Game.

The 2020 Global Esports Summit and Tencent E-sports Annual Conference was held in Bo'ao, Hainan on 24 August. This conference aimed to bring together sports industry elites and esports industry leaders to discuss the industry's potential and explore new opportunities in the future. Tencent E-sports outlined its annual plan at the event.

Mark Ren, Chief Operating Officer of Tencent, believes that esports are becoming the world's most promising and fastest-growing form of competition and sport. He said esports have captured the hearts of young people around the world, and reach across boundaries and cultures to bring people together. Ren added that Tencent E-sports will work with several strategic partners to foster 'new industry forms' with 'new experiences' and create 'new growth' for eco-partners in various industries, while paving the way for more events to develop and thrive worldwide.

Mark Ren, Chief Operating Officer of Tencent

Wei Jizhong, Vice President of Global Esports Federation (GEF), Honorary Life President of FIVB and Honorary Life Vice President of Olympic Council of Asia (OCA), Deng Yaping, Olympic Champion in Table Tennis, Dídac Lee, Member of the Board of Directors of and Head of Digital Field of FC Barcelona, and many other prominent guests in sports and esports industries were invited to the event to share their insights into the future possibilities of the esports industry with a focus on how to strengthen communication, build business models, and explore cutting-edge technologies in the age of going global. Chris CHAN, President of the Global Esports Federation (GEF), presented the latest development of GEF, and the executive committees of GEF from five continents extended their good wishes online through videos. In response to the call of the International Olympic Committee (IOC) for engagement and communication between esports and sports, GEF and Tencent E-sports jointly launched the #Worldconnected Initiative. Representatives of Tencent, Riot Games, Supercell, and Smilegate made their commitment to supporting the initiative and building an interaction platform together.

GEF and Tencent E-sports jointly launch the #Worldconnected Initiative

'In the past decade, our concerted effort made esports evolve into a flourishing independent industry,' said Edward Cheng, Vice President of Tencent and Vice Chairman of GEF. 'In the future, we will work with more partners to realize the standardization and globalization of esports.'

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Edward Cheng, Vice President of Tencent and Vice Chairman of GEF

At the Tencent E-sports Annual Conference, Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports, officially released the 'Annual Plan for Tencent E-sports'. By integrating esports with cities, technologies, business, education and sports, and promoting the plan for developing esports in cities, Tencent E-sports will share Tencent's technologies and experience in esports and explore a diversity of business scenarios and opportunities for the industry. Tencent E-sports will also continue its investment in training and cultivating more esports talents. Incorporating 12 events under seven categories into its strategic plan, Tencent E-sports will team up with VSPN to make these events more systematic and more compelling, thus vitalizing the esports industry and accelerating the popularity of e-sports.

Mars Hou, Vice President of Tencent Games and General Manager of Tencent E-sports (second from the left) explores a diversity of business opportunities with the industry

About Tencent E-sports

Tencent E-sports initially operated through Tencent Games Arena (TGA) from 2010 and was officially founded as a brand on December 9, 2016, making itself an independent business like Tencent Games, China Literature Limited, Tencent Pictures and Tencent Anime.

After a decade's development, Tencent E-sports has grown into the most leading and competitive esports brand in the world by building up the most diversified event system, largest number of e-sports users and highest event views.

Tencent E-sports professionally and comprehensively supports domestic and international esports development and promoting global e-sports cultural exchanges in events, education, technology, industrial ecosystem, franchising and regulation.

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A new Chinese crackdown on online gaming is adding to worries for Tencent.

Shares in the top Chinese internet company dropped nearly 5% in Hong Kong on Friday, after Beijing announced plans to limit the number of new online games and restrict the amount of time kids spend playing on electronic devices.

Tencent(TCEHY) is the world's biggest gaming company with a huge part of its business in China, a market where it was already facing other problems caused by regulators. Its stock has plunged nearly 30% since January, wiping out more than $160 billion in market value.

Chinese authorities will 'control the number of new online games, explore an age-appropriate reminder system in line with national conditions, and take measures to limit the use time of minors,' the Education Ministry announced in a statement late Thursday. It said the measures are part of a government effort to reduce nearsightedness in children and adolescents.

Tencent is already hurting from increased regulation of the gaming industry. The company reported a rare decline in profit earlier this month, blaming the drop mainly on regulators not approving licenses that allow companies to make money from new mobile games. Sims 4 stuff packs in order.

During an earnings call, Tencent President Martin Lau assured investors that the restrictions were temporary. But the latest government announcement adds to concerns about an increasingly restrictive environment for tech firms in China.

Tencent did not respond to a request for comment.

Tencent has still not gained approval from Chinese authorities to make money from some of its most popular mobile games such as 'PlayerUnknown's Battlegrounds.' Regulators also blocked a game called 'Monster Hunter: World' for which big sales were expected. Another game, 'Honor of Kings,' came under intense scrutiny last year for allegedly causing addiction in young people.

Tencent and Netease(NTES), another major gamedeveloper, should be more resilient to the new restrictions than smaller firms, according to Karen Chan, an analyst at investment bank Jefferies. The industry heavyweights have already introduced controls to regulate how much time children spend playing their games, she said in a note to investors.

But Chan acknowledged that the impact of the new measures on Tencent and others won't become clear until more details are announced. Questions remain over what the limit will be on the number of new games, how it will be implemented and whether it will further delay the approval process, she said.

Shares in Netease also took hit after Beijing's announcement, closing down more than 7% in New York on Thursday.

Tencent Games Contact Number Customer Service

The ministry's announcement also took aim at parents and educators, saying they should reduce the time kids spend on smartphones and tablets and encourage children to play and exercise outside for at least an hour a day.

China is the world's largest gaming market, accounting for a quarter of global revenue, according to market research firm Newzoo. The firm forecasts China's total gaming revenue will reach $38 billion in 2018.

-- Catherine Wang contributed to this report.

Tencent Games Contact Number 800

CNNMoney (Hong Kong) First published August 30, 2018: 11:59 PM ET




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